Aladdin sega development6/6/2023 ![]() ![]() ![]() The problem with this match made in heaven? The license still belonged to Sega, so Sega had to agree to Virgin’s game concept even if (by Disney’s own decree) they would not be involved in the game’s development. So Disney turned to Virgin Interactive, a UK company that were making a name for themselves with ingenious, well-animated platformers like the underrated Cool Spot and the lushly rendered Global Gladiators. Their hot new property, the masterful Aladdin, was ready to arrive in theatres and Disney did not even have a game for the hot hot Sega Genesis fully in development! A collaboration with Blue Sky proved fruitless, as Blue Sky had started work on a competent if generic platformer, but competent was not enough for The Mouse. When we left off on our previous edition, Disney was in a bit of a pickle.
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